I am a massive fan of this game as a meditative, fun explorative experience. Every new layer is mysterious and packed with atmosphere. I love this as a tribute to both LSD and the backrooms too, you've outdone yourself!
this is admittedly a tech demo through and through. the project switched engines and this is what the project was half-way through development, before all of it was scrapped
the new version will use a separate custom 3d engine, now with support for polygons and complex environments, you may see this new version of REM in the near or distant future
This is quite an achievement. I've played many 3D Pico-8 games, but none so smooth. "Whoa, the advanced technology!" It feels like I'm actually there! :)
I saw this logged in the discord a month ago and immediately wanted to play it, but I was a little sheepish because it looked spooky. Playing it has been an experience. It feels exactly like playing LSD. (From what I've pieced together anyways.} Is there any logic to how it hops from room to room? (If not, I've totally given it some inside my mind.) Quite engaging.
wow, it is soooooo difficult to work with pico and u made it. Sutch an amount of work, its like js with canvas but u use fucking lua in a very powerless enviroment. The game isnt fun enough, like it lack enemies or something. It reminds me a litle of LSD simulator for PS1:
Rather than raycasting in 2d it might have been easyer, faster and less complex (math) to do a 3d matrix projection camera.
← Return to simulation
Comments
Log in with itch.io to leave a comment.
virtuavirtues i hope your REM Game not a Horror Game or anything like that you know hate jumpscare
I am a massive fan of this game as a meditative, fun explorative experience. Every new layer is mysterious and packed with atmosphere. I love this as a tribute to both LSD and the backrooms too, you've outdone yourself!
I feel like it needs a bit more interactivity to push it beyond a tech demo, maybe some basic npcs or notes? either way, very cool!
this is admittedly a tech demo through and through. the project switched engines and this is what the project was half-way through development, before all of it was scrapped
the new version will use a separate custom 3d engine, now with support for polygons and complex environments, you may see this new version of REM in the near or distant future
This is quite an achievement. I've played many 3D Pico-8 games, but none so smooth. "Whoa, the advanced technology!" It feels like I'm actually there! :)
I saw this logged in the discord a month ago and immediately wanted to play it, but I was a little sheepish because it looked spooky. Playing it has been an experience. It feels exactly like playing LSD. (From what I've pieced together anyways.} Is there any logic to how it hops from room to room? (If not, I've totally given it some inside my mind.) Quite engaging.
the rooms are all randomly generated using a variable called "emotion"
i had more plans for emotion but had to cut them due to time, currently emotion lowers the deeper you go so the rooms get spookier the further you go
Huh. It's fascinating that that's all.
Is there truly an "it" to find you? (maybe it's better to keep that a secret.)
Your trailer is out, btw.
cool!
wow, it is soooooo difficult to work with pico and u made it. Sutch an amount of work, its like js with canvas but u use fucking lua in a very powerless enviroment. The game isnt fun enough, like it lack enemies or something. It reminds me a litle of LSD simulator for PS1:
Rather than raycasting in 2d it might have been easyer, faster and less complex (math) to do a 3d matrix projection camera.
cool, reminds me of the windows screensaver and LSD Dream Emulator